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Welcome to Solid 3D Designs.  This site is here to help you have fun with Solidworks.  The main learning tool is the "3D Solidworks Projects" found on the right.  These are projects taking the design from start to finish.  The other place to look is the "Focused Tutorials".  These are shorter and only cover specific areas or tools found in Solidworks.  The posts below this will start with the most recent material.

Solid 3D Designs is designed to help you by providing interesting projects while exploring tools or methods you may not have had the opportunity to use.  These projects are not intended to be heavily advanced, so please keep the design intent in mind if you are an advanced user.

Please take a look around here and have a great day.

Mark

Apr

14

Offset Surface for Sweep Path in SolidWorks

ƒiled under Focused Tutorials by Mark Horne on Saturday, April 14th, 2012   

Offset Surface Sweep Path
Offset Surface Sweep Path

One of our members asked if I could model a wire that wraps around an oval core. This is pretty simple but uses some tools most do not get the chance to use much. These tools could be used to produce transformers, coils, electro-magnets, potentiometers or any situation where a path must be offset from a surface.
Run Time: 12min

Features / Tools used:

  • Offset Surface
  • Surface Sweep
  • Intersection Curve
  • Solid Sweep
  • Composite Curve
  • Multi Bodies
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   Tags: composite curve, intersection curve, offset surface, sweep
Dec

17

6 Steps to Improve Your Designing Skills with SolidWorks

ƒiled under News & Info by Mark Horne on Saturday, December 17th, 2011   

“How do I improve my design skils with SolidWorks??”
I get this question several times a month and I always take the time to respond as fully as possible. So while this is not a specific tutorial, these are the six steps I think are the most important to becoming a good designer.

1) If at all possible, work in a machine shop on manual machines for 2-4 years. I think this is the most important thing you can do.

  • You will learn how metal behaves
  • You will fully understand what tolerances are important, how to hold them when machining and the difference in time between +/- .030″, +/- .005″ and +/- .001″
  • What machine setups will be required to perform each machining step.
  • If building machinery or tooling, you will understand how and why things work
  • ———————————————

    2) Utilize all the reference material you can.

  • Obviously this site with video tutorials is a great way to learn. Check out the other sites as well.
  • Check out the tutorials provided within SolidWorks. There is some good stuff in there in it is mostly overlooked.
  • There are some good books out there. Save them as reference materials with dog-eared pages or markers of some kind.
  • There are very good sources that you purchase and worth the money if you are serious
  • ———————————————

    3) Get SolidWorks Certified.

  • This will provide you with a documented skill level. Good for job hunting or asking for raises.
  • You will be challenged to expand your skill set while preparing for the exams.
  • There are several specialist exams as well to expand your skills.
  • ———————————————

    4)Always take on jobs that will require you to figure out how to get a portion of it completed.

  • This will force you to explore new tools and/or methods in SolidWorks.
  • You improve very quickly when only a small portion is new for you to learn.
  • Others around you may say they do not know how to the boss. You tell the boss you will figure it out.
  • ———————————————

    5) Ask if you can watch other people while they are using SolidWorks.

  • This maybe the second most important thing to do
  • You will learn how others approach their designs showing you new methods to put in your skill set.
  • Even a new-bee can show you things that are new
  • ———————————————

    6) Be eager to help others learn SolidWorks skills.

  • This will help you stay sharp
  • You will discover new ways to work when finding solutions to questions
  • Good karma. What comes around goes around.
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    Dec

    10

    Derived Sketch and Other Cool Tools in SolidWorks

    ƒiled under Focused Tutorials by Mark Horne on Saturday, December 10th, 2011   

    SolidWorks Derived Sketch
    Driven Features with Derived Sketch

    Here are a few cool tools when using sketches most of us forget are available in SolidWorks. Check these out and keep them in your tool box for when the time is right.
    Run Time: 13min

    Features / Tools used:

    • Derived Sketch on Part
    • Copied Sketch vs Derived
    • Derived Sketch in an Assembly
    • Quick Plane Tool
    • Silhouette Edge
    • Sketch Color
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       Tags: copied sketch, derived sketch, quick plane, sketch color
    Dec

    03

    Model a Baseball in SolidWorks

    ƒiled under 3D SolidWorks Projects by Mark Horne on Saturday, December 3rd, 2011   

    SolidWork Baseball Model
    Spline on Surface Curve Driven Pattern

    One of our members asked if I could model a baseball and use a curve driven pattern to make the stitches along the seam. Well Josh, here you go. I thought this was a great idea and after two months of on-and-off again trial and error, I trimmed it down to the simplest steps I could. Have fun with this one.
    Run Time: 19min

    Features / Tools used:

    • 3D Spline on Surface
    • Project Curve
    • Curve Driven Pattern
    • Sweep
    • Dome Tool
    • Split Line of Sphere
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    3 Comments
       Tags: baseball, curve. drive, dome, pattern. split line, spline, surface
    Nov

    27

    New Computer Build for SolidWorks

    ƒiled under News & Info by Mark Horne on Sunday, November 27th, 2011   

    Date 11-27-2011
    Up until a week ago, I was using my MacPro, Quad core, 2.96GHz with the standard GeForce GT 120 video card and 8G ram. Running Windows 7×64 through boot camp. While this did get me by, it was less than ideal. So I decided to build a new machine that will ONLY be used for SolidWorks. I must give a happy nod to Mr. Charles Culp at the SolidWorks user forums. He posts from time to time different computer configurations that are best suited for different levels of SolidWorks use. Scroll up and down to see the different configs.

    With additional research I found information that some of you may want to know.
    First: Processor speed is king. The multi cores primarily are only used to SAVE, RENDER and run SIMULATION. For the majority of use, SolidWorks is basically utilizing one core. So for most people a Quad-Core chip will be all you need. Simulation has been the only thing that has pegged my work machine to 100% across all 8 cores. Rendering, almost as much.

    Second: The biggest bottle neck is the main drive device. A spinning hard drive can not compete with a SSD (Solid State Drive). This really comes into play when opening or saving files.

    Third: 8G of ram will be more than enough for the majority of SolidWorks users. At my day job I use a Dell T7400 with two Quad Zeon 3.2GHz processors, 16G ram and a Quadro 5700 card. I design complicated tooling with multiple linear patterns, join features, cavity features etc. The most ram I have used just running SolidWorks was 10.3G. That was a very big file with a lot of heavy features.

    Fourth: A gaming video card works differently than a workstation SolidWorks approved card. Gaming cards are designed to regenerate faster with fewer graphic triangles as compared to an approved SolidWorks card. With SolidWorks, there many more triangles defining the geometry of the modeled part and the regeneration is much slower than required for a good gaming card. Therefore, the workstation card will provide better detail and rendering effects on your monitor. Where the gaming card will provide fast refresh rates for better on screen action.

    Fifth: Hyper threading does not necessarily improve overall performance. If I understand it correctly, Hyper Threading will effectively split the processors in two to help multi threaded programs thus potentially reducing the total capacity of each core. This is not ideal for single threaded programs. To verify this, I ran the SolidWorks performance test found in Programs/SolidWorks xxxx/ SolidWorks Tools, the results are listed below. I also ran this TEST at Solidmuse.com many people use for comparison.

    Here are test results:
    S3DD Machine / Hyper Off- Hyper On > T7400 Hyper Off

    SW Perf Test
    Graphics/ 33.6 – 33.7 > 82.1
    Processor/ 78.5 – 79.5 > 138.7
    I/O / 46.4 – 49.6 > 124.7
    Overall / 158.5- 162.8 > 345.5
    Render / 36.2 -35.9 > 78.3

    SolidMuse Test
    42.7 -43.3 > No Data

    As you can see with the standard tests hyper threading only won in the rendering sector. As compared to the T7400, I believe its slower numbers are due to a slower reading hard drive, slower bus speed and a slower clock speed processor. Keep in mind too, benchmarks should not be the only factor in determining the quality of the machine / setup. My new machine outruns the $10,000 work computer by aprox 2.1x. Saves are almost instant and rebuilds are incredibly fast. Most of the increased speed on saves has to be the SSD CPU combination and 6GB/sec SATA. Later on when the prices come down, I intend to upgrade the SSDs to SATA III to take additional advantage of the bus speed available.

    S3DD Computer Parts:
    Case: Corsair 500R
    PSU: Corsair TX550M
    Processor: Intel i7 2600K
    M/Board: ASUS P8P67 Pro 3.1
    Memory: Corsair Vengeance DDR3 1600 (4x4G)
    C Drive: Intel 120G SSD
    Drive for File Storage: Intel 80G SSD
    Graphics: ATI FirePro V4800
    CPU Cooler: Cool Master Hyper 212 EVO

    If I were doing a lot of rendering, I believe the only upgrade for me would to a higher end Graphics card and slightly bump up the over-clocking of the system. When more Simulations are required, perhaps just bump up the over-clocking when needed.
    The main reason for choosing the ASUS board was the easy BIOS interface they have. There is an EASY page that you drive with the mouse making it one click away to over-clock the System, change the boot drive and more. Then there is also the advanced setting mode where you can adjust the whole system. This is where I turned on and off Hyper Threading. ASUS provides a user interface window that has buttons for upgrade, Monitor (CPU Hz and Temps) and Auto-Tune. Auto Tune goes through a multi step process changing voltages and Hz to get the optimum out of the system. The fastest setting it produced was 5.12 GHz. As expected everything tested faster there but the voltages would spike too high. I returned to the easy Over-Clock button to run the system at 4.4GHz where the voltages are low and the CPU has yet to exceed 32deg Cel.
    I also added two Samsung LED HD 22″ monitors (the eyes are still pretty good).

    So there you have it. While I did go for components that where a little above the recommendations by Mr. Culp, for me the peace of mind and ease of use made the decision. Hopefully this system will suit me fine for the next hand full of years.

    Until next time, Have a Great Day
    Mark

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       Tags: computer build, cpu, over-clock, system speed
    Nov

    05

    SolidWorks and Design Intent

    ƒiled under Uncategorized by Mark Horne on Saturday, November 5th, 2011   

    SolidWorks and Design Intent
    Common Boss Design

    While most of us understand what we want to model, it has been brought to my attention that many people are bit confused when talking about Design Intent. In a “Nut Shell” -> Where will the model be used, what features remain unchanged, what features change and how, what manufacturing method will be used and how do I want to see the model when it is opened up are just a few of the things we need to consider when starting a model.
    If you are lucky potential future changes will be brought to your attention before you begin. This rarely happens and Engineering Changes can become a chore if the model design is not thought out from the beginning. We will look at just a few things to ask yourself or your boss.
    Run Time: 41min

    Topics covered:

    • Using Center Lines
    • Using Primary Planes
    • Extruding from Surfaces
    • Keeping Holes Centered on Flange
    • Automatic Equal Divisions
    • and more
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    Aug

    13

    Using Reference Sketches to Drive Assembly and Part Features in SolidWorks

    ƒiled under Focused Tutorials by Mark Horne on Saturday, August 13th, 2011   

    Equations in Driving Sketch
    Equations in Driving Sketch

    If you have not explored this yet, we will cover a very power feature used by many designers / engineers to make future component changes quick and easy. This method is great for a family of parts and assemblies the will share common feature locations such as bolt holes, boss locations or main body dimensions. You will need to be careful that your Driving Sketch is unique to the specific application or family of parts.
    As a note: While I used the sketches of the circles and polygon for the geometry, another approach is to also use the end points of the lines, centers of the circles or mid points as well. Any geometry on the driving sketch can be used as locators for new geometry shapes.
    Run Time: 16min

    Tools Used:

    • Equation Driven Dimensions
    • Driving Sketches
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    2 Comments
       Tags: dimensions, driven, equations, features, reference, sketch
    Jul

    17

    Using Patterns in SolidWorks

    ƒiled under Focused Tutorials by Mark Horne on Sunday, July 17th, 2011   

    SolidWorks Patterns
    Vary Sketch Pattern Option

    Patterns can save us a bunch of time designing our stuff. While Patterns can be processor power suckers, in many cases there just is not any easier way to get the job done. We will look at several of the methods to use Patterns and leave the obvious ones alone.
    Run Time: 36min

    Types covered:

    • Bi-Directional Linear Pattern
    • Vary Sketch Linear Pattern
    • Curve Driven Pattern
    • Sketch Pattern
    • Table Driven Pattern
    • Fill Pattern
    • Feature Driven Pattern
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    4 Comments
       Tags: curve, driven, feature, fill, linear, pattern, sketch
    Jul

    07

    Modeling a Compact Fluorescent Light Bulb with SolidWorks

    ƒiled under Focused Tutorials by Mark Horne on Thursday, July 7th, 2011   

    Compact Fluorescent Bulb
    Compact Fluorescent Bulb

    I have received a great suggestion from a member to show how to model a CFL Bulb. While the bottom should pose no problem for most, the twisting path for the glass tube can and does present problems requiring specific methods and tools to overcome. We will use surfaces, intersection curves and splines on surface to create the path. These bulbs come in many different shapes, this just happened to be one I had on hand. This is also only one way to do it so be sure to look around the net. There may be a better way for you.
    Run Time: 21min

    Tools Used:

    • Tapered Helix
    • Sweep
    • Surface Revolve
    • Intersection Curve
    • Spline on Surface
    • 3D Sketching Splines
    • and more
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    4 Comments
       Tags: bulb, cfl, curve, helix, intersection, spline, surface, twist
    Jun

    27

    Model a Complex Torsion Spring with SolidWorks

    ƒiled under Focused Tutorials by Mark Horne on Monday, June 27th, 2011   

    Complex Torsion Spring
    Complex Torsion Spring

    I have received several requests to expand upon the earlier Spring Tutorial and show how I would Model a Complex Torsion Spring. Thanks to member burninh2o for providing a jpg as a good example. I do cover making the transition from a coil to a straight section in better detail, so if you checked out the first Spring Tutorial, there may some new stuff to pick up in this one.
    Run Time: 15min

    Tools Used:

    • Helix Variable Pitch
    • Sweep
    • Composite Curve
    • Mirror
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    4 Comments
       Tags: complex, composite, curve, helix, spring, sweep, torsion
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